Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Sunday, May 10, 2015

Review: Maggie

http://pubfilm.com/maggie-2015-full-hd-pubfilm-free.html
For Mother's Day, I got to pick our Saturday night viewing, so we shelled out a few bucks to watch the new indie zombie flick Maggie on OnDemand. Overall, the movie was strong. It was original and smart and it had a cohesive feel.

The first thing you notice when you're deciding to watch this movie is that it contains Arnold Schwarzenegger in an unexpected leading role. For a man who has spent his recent years picking up a pay check for somewhat blase action movies and, you know, governing one of the largest states in the country, doing a movie like Maggie seems like an odd choice. The movie has a limited theatrical release and feels like an indie movie at every turn. I was never a big Arnold fan, but I have to respect that he cares enough about the craft of acting to pick up a role like this that promises him nothing in the way of fame or fortune.

That said, I kind of wish he wasn't in it. It isn't that he doesn't do a good job acting--he does. Still, he's just so incredibly recognizable that he takes you out of it every once and a while because you're just like, "hey, that guy was the terminator...oh, right...pay attention to the zombie movie." Other than him, I was pretty impressed with the acting. Abigail Breslin was decent as his daughter who is slowly succumbing to a zombie virus with a 6-8 week incubation period. She looked and felt realistic in her processing of her depressing but inevitable fate. The best performance, however, was from Joely Richardson. I remember Richardson from The Patriot where her most notable achievements, let's be honest, were her wardrobe and her cleavage, but in this she really brings the story to life in a realistic way. Richardson plays Breslin's stepmother who sends her own children away to care for Breslin as the disease becomes more and more advanced. While you don't exactly "like" her character, you absolutely understand her choices. She seems realistic and complex in a very human and honest way.

http://bloody-disgusting.com/videos/3341777/look-zombie-eyes-maggie-clip/
Aside from the acting, one of the major strengths of this film is in the simplicity and tightness of the narrative. At first, some of the scenes seem unnecessary, but the filmmakers have weaved a simple and important story in which all the pieces of the puzzle are very important in the end. And in a genre that's so often about splashing zombie brains across the cement, we rarely get a story that's entirely focused on telling the other side of the story. This story reminds us that zombies are people, and that when they turn, they leave behind mothers and fathers and children who love them and often can't let them go. The movie is slow and is far more drama than anything else, but that's the beauty of it. It shows us 90 minutes of grieving. It takes us though the stages of grief through a few different character perspectives and makes the zombie genre feel real. It reminds us that, as much as we may think it from time to time, we really don't want the zombie apocalypse to be a real thing.

http://screenrant.com/schwarzenegger-maggie-movie-2015-release-date/
The apocalyptic landscape and art direction were spot on in this movie. Receiving marks for originality, this film depicts a world in which the disease affects not only humans but also possibly plant life, which presents additional apocalyptic problems. This aids the futile mood of the movie with shots of barren fields and burning crops. Overall, I just like the film's approach to the zombie infection. We've never seen a zombie virus with an incubation period like this. In some films, the turn is almost immediate, while in others it can take a few hours, but in this film the burn is slow but still inevitable. Bitten people last for 6-8 weeks which means that they are released back home for a sort of undead hospice care, and that's just eerie. Also, I like that, like in films like Contagion, this "apocalypse" is more realistic. The virus hasn't killed everyone. Society still exists, just not well. This is more honest to how devastating diseases like this have happened in human history.

https://mountainx.com/movies/reviews/maggie/
In the negative column, I had a little trouble believing that in a country that detained an Ebola nurse in a tent due to panicked fear of pandemic, the authorities would ever allow bitten people to return home to the care of their families until they were more advanced in the stages of the disease. The more the film went on, the more I bought into this piece of the storytelling, but it was definitely hard to swallow at first.

The writing was usually good, but it had the occasional trite line or conversation. Nothing major, but it could have been a little more original and authentic in some of the conversations. Still, the film thrives in its silences, just like The Dead, so a little bit of hackneyed dialogue or disorienting Arnold-ness does little to break the overall mood and meaning of the film.

Maggie is in theaters now and is also available on OnDemand. It's not really a "must see in theaters" film, not because it isn't really good, but more because it's not cinematically grandiose. It's a small, lovely little film about letting go and accepting the inevitable. It's a good allegory for terminal illness as well as the early days of AIDs, and it says a lot in ninety minutes that you don't typically get from the zombie genre. Find time for this movie.

Friday, December 12, 2014

Review: Season 5 of Walking Dead...the first half

Oh, it's just so good. There's so much to say, and I really wish I'd had the time to address it episode by episode, but alas, here's my take on the first half of The Walking Dead's fifth season.

http://www.comicbookmovie.com/fansites/GraphicCity/news/?a=110429
First of all, all the stuff with the Termites was perfect. It was the perfect amount of creepy and they served their role as bad guys without overstaying their welcome. At the beginning of the season, I was a little concerned that the show was going to try to turn Gareth into the next governor and would have him hanging around for the entire season. I just didn't think that would age well, so I'm glad they didn't go that route. They were the right amount of faithful to the comics, and they really nailed one of my favorite comic book moments (aka: "Tainted MEAT!!!"). I was really pleased with Lawrence Gilliard Jr.'s performance in his final episodes. He made that excellent moment come alive in a believable and haunting way, and he died with a great deal of dignity.

http://galleryhip.com/walking-dead-abraham-death.html
As for Gareth's last stand, I was also pleased. In the comics, the cannibals are killed in an absolutely excellent bloodbath of vengeance carried out by Rick, Michonne, Abraham, and Andrea with Father Gabriel watching in horror. It's probably my single favorite panel in the comics because I think it says a lot about the theme of the narrative. I was worried that the show would screw this up by not doing it the same way. Even though they didn't do it the exact same way as the comic, the message was the same and I left satisfied. The brutality of their slaughter, justified as it was, was still very clear. It was an excellent moment of television and one of the real high points of the series.

http://www.threeifbyspace.net/2014/10/
Additionally, I'm really happy with Seth Gilliam's portrayal of Father Gabriel, who was introduced in the season five premiere. He is doing a good job of communicating Gabriel's crippling cowardice. It seems that some viewers find him to be a frustrating and useless character, but I would say that he's anything but that. We need to see people like Gabriel in this world because many of us would be very much like him. It's easy to think that you'd be Michonne, slashing down the dead and walking through hordes without blinking, but that's a romantic lie. No one would survive this long without being a little selfish and putting their needs above the needs of others. Another great example of this is Eugene, he's being brought to life in an entertaining and dynamic way by actor Josh McDermitt.

www.dailymail.co.uk/tvshowbiz/article-2790564/
Of course, any review of the season would be remiss if it didn't mention the unifying of the group in the first episode. That was well executed from a writing and story perspective, and it was a great episode for one of my favorite characters, Carol. It was fitting that, after her excommunication, she would be the one to save Rick. It really taught him a lesson about right and wrong, one that he seems to be incorporating into his character. And if you didn't cry when Daryl hugged Carol, or when Rick hugged Judith, or when Sasha hugged Tyreese...well then you're just a monster.

One of my issues with these episodes was that after only a few episodes of the gang being back together again, they had to all fly to the corners of the earth again. I was glad to see them united in the midseason finale, and I hope that they stay that way for a while. While there are drawbacks to having episodes with every single character present, namely that you don't get enough time with any one character, having them split up all the time drags out the narrative in a way that can be a little annoying at times. It's not that I don't enjoy a good character building episode; I really enjoyed the episode on the road with Abraham and crew (aka: GREATM), but sometimes, such as in the episode with Beth in Atlanta, there's just not enough there to sustain a whole episode.

http://io9.com/the-walking-dead-just-turned-into-the-worlds-strangest-1654077087
I have to mention the Beth episode a little more. I hate to do it, because I don't like to speak ill of the dead and all, but that episode was the worst one of the entire show. It was boring, the acting was bad, and Beth is just not an interesting enough character to serve as the crux of the conflict. Generally, I felt that the episode was poorly directed. Dawn was a better character in the later episodes, but in her first appearance she felt unrealistic. A good villain should seem believable, have a purpose that the viewer can buy, even if they don't agree with it. The idea that she really still believed in salvation that long into the apocalypse was a tough pill for me to swallow as a viewer. Also, her management style seemed rife with flaws, so I had trouble believing that she'd held them all together that long when she seemed so weak and disorganized. And if she was supposed to be OCD and a control freak, I can't buy that she'd allow the amount of free movement from people like Beth and Noah that they clearly had within the hospital.

http://www.techtimes.com/articles/21234/20141201/
I do like Noah though, and I'm looking forward to where he'll go. This may be extremely callous to say, but I can't help but think that if we had to trade Beth for Noah, it's probably an upgrade as far as character. It's not that I won't miss Beth; I will, and her death was both brutal and extremely well executed from a narrative standpoint. I always appreciate when characters go quickly in films and television, not giving the opportunity for a farewell. It's brutal, but it's a brutality that is true to life and the effect it has upon those who survive is interesting plot (I'm looking at you, Alan Tudyk in Serenity). I just feel that maybe Beth's character arc had run its course, and the best thing her character had left to offer was to give Daryl another reason to be damaged and angry. She had a good run and she went out like a real beast. That scene at the end with Maggie seeing her was pretty brutal and sad. I won't lie though; there was a part of me that was like "Girl, didn't you just remember that you even had a sister like 45 minutes ago??".

http://www.enstarz.com/articles/48719/20141016/
I'm looking forward to season two and Washington DC, which is where I'm assuming they will be headed next. Great conflict awaits there, but I think it will take until season 6, maybe even the midseason finale of season 6, before we get to meet one of my personal favorite characters: Negan. I'm also really excited to see Morgan's return in the second half of the season. Even though he's only been in a few episodes, Lennie James has made that character so dynamic and engaging. It was the right choice to bring him back as they do in the comics, but I hope he gets to have more of an active role than comic book Morgan did.

So I guess it's a long wait until February, but I'm excited to see where this will go!

Thursday, December 11, 2014

Review: Z Nation Season Finale...and Beyond

http://www.syfy.com/znation/photos
Well, the ending of Z Nation certainly didn't hold anything back. The introduction of a human "big bad" who was most likely the father of the zombie pandemic, further de-evolution of Murphy, the death of Cassandra (probably?) and, of course, lots of freaking nuclear warheads. It left many viewers wondering...where do you go from here? It's kind of like if there had been a season six of Angel. How do you explain away a situation that would seemingly have to kill almost everyone in the show? It's a big question and it presents a big challenge to SyFy, one that they could either really nail or totally screw up.

Although the situation seems pretty futile, I have some ideas for how they could go on with the narrative.

Idea #1: Only Murphy Left Alive
http://www.syfy.com/znation/photos
Murphy is the only person from the show that could even plausibly have escaped the blast zone if, in fact, the nukes do detonate. If they follow through with that idea, then he could hypothetically find a new group of survivors or the next season could be a lot of him exploring his role as "king of the zombies". I would applaud the idea in some sense because I really am a fan of the realness of the narrative in which lots of people die because, you know, it's the freaking apocalypse. Also, Murphy is the best character, so keeping him alive would give the show the opportunity to create new characters that match his level of intensity. I would especially miss Citizen Z if they did this, though. Citizen Z is a good tool for the writers to be able to see the scale of the zombie plague and comment on larger themes about humanity (aka: Citizen Z's reaction to the nuclear launch: "What is wrong with us?"). It would be a daring turn that might lose a lot of fans for them though. Not sure if they are willing to take that chance. Also, I'm really worried about how Murphy is going to look sans skin. I'm just not sure they're going to be able to pull that off without it just looking hecka silly. They've done very well with his makeup effects thus far though, so hopefully that's a baseless concern.

Idea #2: Hackers Save The Day
http://www.syfy.com/znation/photos
In episode 9, Citizen Z thought he was being hacked by someone else. At the time, I attributed this to the fact that he was suffering from oxygen deprivation and was clearly experiencing some powerful hallucinations. But...what if that part was real? If he was, in fact, being hacked, that means there's another facility out there with the same (maybe even better) capabilities as Citizen Z. That person could potentially scramble the nuclear warheads, causing them to veer off of their targets and detonate somewhere that would cause less damage (the upper atmosphere, unoccupied tundra in Canada, the desert, etc). That could really set season 2 up for some interesting conflict for Citizen Z, who is also one of my favorite characters. How does he deal with the idea of not being the only one watching, the only one in charge? How might he like it when his privacy is in jeopardy just like all the other people that he watches, hacks, and follows? That would provide an excellent opportunity for theme and plot, so it might be interesting to go that route.

Idea #3: Citizen Z Saves The Day
This one is probably the least likely since he seemed to flee his computer console pretty quickly, but what if there was a scene that we didn't see where he scrambled the warheads just like in my last idea? Again, there's not much in the episode to support this claim, but I did keep wondering why, if he's such a computer genius, he didn't at least try, especially once his life was at stake.

Additionally, there are some other elements of the finale that are worth examining. First, how/why is Mack still alive? I thought he got shot. If he didn't get shot, what the heck is he doing? His reason for leaving the group was to stay with Addy, but he doesn't seem to actually be in the compound or attempting to get in. Given, we only see him for a second, but I was a little disappointed to see him alive, not because I don't like him, but because it seems to take some of the impact out of the earlier episode.

http://www.syfy.com/znation/photos
Also, there's the issue of Cassandra's transformation. I'm not 100% clear on what Murphy's bite does, but we seem to have a little bit of contradiction on that matter based on the handful of examples the show has given us. At the very least, we know it puts them under Murphy's control. But with Cassandra, it also seemed to turn her into a mini-Murphy, but also into the hotter, cheaper version of River Tam from Firefly. If she basically becomes like Murphy though, is there a chance that even a nuclear explosion at the facility wouldn't kill her? After all, think about Murphy 1.0 (aka: that rotting pile of yuck draped over the lab counter). Seemingly nothing except a headshot can kill Murphy's breed (which, on a side note, I'm salty about because that's one of the details of a YA zombie fiction piece I'm working on). If that's the case, could we see Cassandra down the line, walking around the planet killing doctors in the name of Messiah Murphy?

http://www.syfy.com/znation/photos
And, sadly, we have to discuss Doc. Now, I know that SyFy is very good at explaining away logic, but the man took a bullet to the chest. That often equates to death, even in a world with emergency rooms, surgeons, anesthesia, and antibiotics. In the world of the dead, not only do you not have medical attention, but you also have nowhere to rest or recover. That can lead to things like infection and a weakened immune system, even if they are somehow able to keep his organs functioning and stop the bleeding. If the show goes on and the nukes don't kill everyone, my guess is that he'll live, but I'm already side-eyeing it. Not because I don't love Doc (I do), but because it's just a little ridiculous. Kind of like Carl getting half his face blown off without dying or suffering severe brain damage...but hey, another comment for another day.

Whatever the writers decide to do going forward with the narrative, they'll certainly have to do something because season 2 of Z Nation is greenlit and has been since October. That means they've had time to plan ahead and are probably already working on the next step in the journey. Knowing SyFy, we probably won't find out until Fall 2015, but I'll certainly be tuning in. Will you?

Friday, November 21, 2014

Review: Z-Nation

http://en.wikipedia.org/wiki/Z_Nation
Oh Sy-Fy...

I love syfy. I've religiously watched many of their show, those of quality (BSG) and those of major suckatitde (Opposite Worlds). So when I heard they were dipping their toes into the zombie genre, I had to watch...of course.

Now, I don't watch Town of the Living Dead. I can only sink so far; I have some dignity left, but I will openly admit that I've allowed myself to be bitten by Z-Nation.

The show has a slew of positives and negatives, and it both wins me over and loses me completely every single Friday, so I guess it's time to weigh in on a review.


The "good" of SyFy's Z-Nation:
  • Good special fx: The zombies are well executed as are the kills. Unlike in Defiance, which I stupidly love, there aren't moments where bad special fx remove you from the storytelling. They've hired good makeup artists and it shows.
  • Good art direction: Love the bleak, colorless world they've created. I also love that it's reminiscent of Zombieland in so far as it makes clear the emptiness and isolation of the Central United States in a very realistic manner. Everything looks real, abandoned, and disturbing. That's essential when entering this genre.
  • Originality: They introduce a lot of new ideas that I've never seen in zombie flicks before which is admirable considering that they could probably just follow the status quo and still entertain the new zombie fans. Hiding in morgue freezer cells to evade zombies? I'd never thought of that. Very cool. Nuclear facilities melting down? Someone else watched Life After People, I guess. Thank you for finally incorporating that reality into zombie material.
  • Not creating "supermen": Aside from Murphy, who has special immunities but still remains painfully human, these are just regular people fighting against the dead. We don't have Navy Seals here, which makes the protagonists more relatable.
  • Not shrinking from death: They kill their main characters...all the time. I've seen people online complain about this, but I think it's great. In the z-pocalypse, people would die on a fairly regular basis. It's only fair that we feel that as an audience. One of my favorite things about SyFy is that because they're not responsible to a mainstream audience, they can more or less do what they want. This plays out well in Z-Nation because it allows you to feel the real, imminent danger that would exist in the zombie apocalypse.
  • Select actor performances: They're not all students of Juliard: that's evident. but you can't downplay the solid performances that some of the actors give. Specifically, the characters of Murphy, Doc, and 10k are very engaging. Murphy is a really interesting character, and one of the main reasons to keep watching week after week. He's truly dynamic and a lot of that should be credited to the actor, Keith Allan, for building a character that seems genuine.
  • Honoring those who came before: We have a number of nods to seriously geeky horror shiz here. My favorite? The morgue in episode 9 (by far the best episode) is named after one of my favorite Vincent Price films, The Abominable Doctor Phibes.
    Murphy from Z Nation (http://www.nerdophiles.com/2014/10/10/z-nation-home-sweet-home-aka-znado/)
The "bad"of Z-Nation:
  • Infringements of realism: At least once every episode, I'm struck with a "wait...what?" moment. It's like they don't even try to explain away things from time to time. In one of the earlier episodes, they randomly have a brand-spanking-new iPad with convenient footage of exactly the thing that they need to see. I have yet to find a reasonable explanation for this. And that's just an example. There are a number of times when they just assume the viewer is an idiot and throw in completely implausible pieces for seemingly no reason except, perhaps, lazy writing.
  • Bad acting: While characters like Murphy or even Citizen Z (DJ Qualls) keep me watching, the vast majority of the side characters in each episode are total garbage. As someone who attended theater school, I know that there's better out there. It's annoying to be subjected to poorly portrayed new characters week to week. Even some of the main characters are painfully paper-thin, such as Addy (Anastasia Baranova). The only consolation for that is that no one hangs around for very long on this show, so you don't have to endure bad acting for long...until it's replaced by more bad acting.
  • Lack of theme: This story wavers...a lot. As an English teacher, I'm left wondering "What's the message here? What should we learn or know?". Good writers and creators have a purpose, a message, that they hope to communicate to their reader or viewer. For example, Kirkman clearly has a message of "What does it take to retain humanity". Romero seeks to show us our own zombie-esque mannerisms, and, through his four "of the dead films" teaches us that we are, in some ways, no better than the dead. What does Z-Nation want to say? I'm not sure yet. At times, it feels like it's about to say something, but then it stops itself. I hope it can find a deeper message, some authorial intent, or else it'll just continue to be my cheap zombie fix to get me through until Sunday night.
Addy from Z Nation. I applaud them for making a normal-sized girl their "heart throb", but she's no emmy winner. (http://www.space.ca/)
So, what's the take away? I guess...watch it? It is rarely excellent (episode 9 being a true diamond in the rough), but every episode has something valuable and interesting. It's not a waste of time, but I'd be lying if I said it's great. It's not. But should you watch it? Yes. If only because I want to believe that it's going to be a little like Dollhouse, a show that started off rocky but found its stride in an amazing and intelligent way. Here's to being optimistic...and being a sucker for all things zombie.

Saturday, November 1, 2014

Review: Walker Stalker Con 2014

The Chicago Walker Stalker Con I attended was in March of 2014 at the Donald J. Stephens Convention Center in Rosemont. I attended with zero expectations because I had, quite literally, only found out about it that week. I saw the guest list (about 50% of the primary cast of The Walking Dead as well as Bub from Day of the Dead) and that was the only advertisement I needed. I showed up bright-eyed and bushy-tailed, and I was not disappointed.

I've attended a fair number of conventions in the Chicagoland area, including C2E2, Wizard World, Flashback Weekend, and Cyphan (RIP). While I don't want to knock any of those conventions (except perhaps Wizard World), this was BY FAR the best convention I've ever attended. It was well organized and low-key, while still providing a high-quality, professional convention experience. The attendance was reasonable: busy enough to feel like a legit convention experience without being so overwhelming that I felt like a small face in a zombie hoard.

The guest list was phenomenal. It was one of those conventions that you went to with a budget for autographs and then tossed that budget to the curb so damned quickly because how could you resist getting autographs from these excellent guests? To name a few, Walker Stalker Con Chicago 2014 featured Greg Nicotero (Walking Dead make-up effects guru), Steven Yeun (Glenn from The Walking Dead), Lauren Cohan (Maggie from The Walking Dead), Chad Coleman (Tyrese from TWD), Soniqua Martin-Green (Sasha from TWD), Michael Cudlitz (Abraham from TWD), IronE Singleton (T-Dog from TWD), Melissa Hutchinson (Clementine from Telltale's The Walking Dead video game), Jay Bonansinga (Author of Rise of the Governor and other TWD novels) and Sherman Howard (Bub from Day of the Dead). That's a guest list worth paying the VIP ticket price for.

In addition to the sheer volume of actors and other zombie players at the con, the panels were excellent as well. With a pretty reasonably priced VIP pass, I was able to get very close for all the panels. Even those with general admission were often invited to move forward. That's a positive vibe that you just don't get at other conventions. The actors were very candid in panels as well, and since there were so many different actors from The Walking Dead, you didn't have a one-size-fits-all TWD panel. Instead, you got to see Michael Cudlitz speak on Abraham for an hour. IronE Singleton got a full hour to be the wonderful and unique individual that he is. And, in addition to the actors, behind the scenes players like Greg Nicotero, Jay Bonansinga, and Melissa Hutchinson each got full hours in the spotlight which they probably wouldn't get at other conventions. All the panels were engaging and seemed very intimate.

And if you didn't feel you got your questions answered in panel, the greatest thing about Walker Stalker Con was that the guests were completely accessible to the fans. For some of my favorite side characters (Alanna Masterson and Lawerence Gilliard Jr just to name a few) there was virtually no line. You could just walk right up and not only get your autograph in an expeditious manner, but you could also chat with the actors and tell them how much they mean to you. You didn't feel like you were holding up a line or wasting their time. I've rarely felt that vibe at other conventions. But it wasn't just because the convention wasn't busy; it was also because the guests seemed genuinely happy to be there. They didn't seem uncomfortable talking to the attendees. I genuinely felt, and I don't even think this is naivete, that they wanted to talk to their fans. Greg Nicotero sat in the audience for many of the panels and even celebrated his birthday with the guests, birthday cake and all. You didn't feel a line between guests and attendees--we were all just zombie-lovers spending a weekend together.

For many of the guests, you could also get pictures at the table for an additional fee rather than having to go through the secondary line at the photo op booth. And these weren't just your standard "stand side by side and smile awkwardly" pictures. Brighton Sharbino (Lizzie from TWD) was doing pictures where she pretended to suffocate you just like she did to Judith. Chad Coleman had his signature hammer on the table for pictures, and IronE Singleton was hugging every attendee with a  kindness you don't find many places. It certainly caused me to shell out a few extra bucks because you just don't get experiences like that every day.

Overall, I had an absolutely wonderful time, and I can't wait for them to return in 2015. Even though the current guest list includes many of the people I've already met, it's still worth it to me to have that communal experience of basking in the glow of all things zombie. Walker Stalker Conventons began in Atlanta and extended to Chicago as their first new city in 2014. Obviously, it was a success, as they're now in seven different cities for the 2014-2015 convention season. They'll be back in Chicago on February 21st and 22nd, 2015 at Navy Pier.

Walker Stalker Con is a great gift to the zombie-loving community, and I hope others are able to attend their kick ass events. They've extended guest lists to include classic zombie actors from Night of the Living Dead as well this season, so if you love the zombie genre, Walker Stalker Con is an absolute must.

Top 5: Reasons Why You Should Give Warm Bodies a Chance


I'm baaaaack...
So after becoming a mom in November 2012, I kind of fell off the internet zombie map, but I've still lived and breathed zombies ever since. Now I'm going to get back to putting my undead thoughts online.
I've had this post written ever since I saw Warm Bodies back when my sons were tiny newborns. We saw the flick at a "moms screening" in 2013, where you can let your newborn ball of poop and tears wail without fear of bothering other movie goers. I've watched the movie a few times since, and my opinions are only reinforced.

1. Teenagers being teenagers without being annoying
With the recent, seemingly endless, stream of teen paranormal romance, you're probably sick to death of self destructive "love", irresponsible romanticizing of careless sex, and watered-down horror. I sure am. But I will make the argument that Warm Bodies presents a realistic and refreshing view of teen love. First of all, there is virtually no sex. There's sexual attraction, sure, but given the complicating factors (ie: him being dead) and the danger of the world, there's no time to get down, and the writers honor that reality. Additionally, there is no blind following of sexual/romantic impulse. The characters are constantly self doubting, cautious, uncomfortable, and skeptical. In my experience working with teenagers, to me that's way closer to how teenagers should and do behave.
http://www.thetimes.co.uk/tto/arts/film/reviews/article3681581.ece
2. It's witty
The writing is really one of the primary strengths of this movie. It's dry as a corpse at times, but in that is so much comedy. The internal monologue of the male protagonist is sharp and elicits many a chuckle.
http://memeguy.com/photos/images/after-watching-warm-bodies-and-wanting-to-hate-it-13147.jpg

3. The side characters
Much like in the obvious source material (ie: Romeo and Juliet), the side characters are really the reason to watch. Rob Corddry plays the lovable and funny best friend zombie and brings to it all of his usual wit and comic timing. Analeigh Tipton is his female, non-flesh eating counterpart. You may, if your lame like me, recognize that name from Top Model a few years back. Not only is she insanely pretty, she's also got some excellent comic timing and is really a master at communicating through her facial expressions.
http://sarahtherebel.files.wordpress.com/2013/02/warm_bodies_2_20130106_1807987830.jpg
4. Bringing something new to the genre
You're probably not super hot on the whole zombies becoming human again thing or the whole zombies talking thing. Neither am I. I will say that that aspect of the movie won me over more than I thought it would. But the coolest new thing you'll see here is something I thought was very interesting and original. When the zombies eat the brain, they're flooded with the memories of the person they're chowing down on. Kind of interesting.
http://i.perezhilton.com/wp-content/uploads/2014/10/rob-corddry.gif
5. Creating Fear
Although this probably bills as a romantic comedy, there are some truly eerie and frightening moments throughout. The art direction absolutely helps with that--everything has that grim grayness you traditionally associate with the post-apocalyptic genre. And unlike other teen genre movies, the death is not skimped on. People die. Plenty of them.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGWaoJLZZFvUca1bKH7H4B7w24wSrdfPOkTt47WGtYOhc5liDL0VFMlH9vtTKo8HKVz2EEAEfXZ72CQEucpIobMVb7pi_ktd1TUfk2nqSdnXIlLCN93GoZJ9P0JPUbdJp4GDRX2ThrGORu/s1600/bonie.png

Monday, July 2, 2012

Review: Z-Day iPhone App


This weekend, a friend alerted me to a new zombie app for the iPhone and iPad platform. The app, Z-Day, is a sort of digital "choose your own adventure" with realistic scenarios and choices.

The good? This app is logical and is clearly made by lovers of the apocalyptic genre. I didn't feel like choices had unrealistic or random consequences as some choose your own adventure stories do. When I died, I felt that I probably deserved it. You also get to make almost every choice which gives you an added commitment to the game. You don't feel like a spectator; you feel like you are truly at the helm of the storytelling. Additionally, the visuals for this game are well stylized. It has a very comic book noir vibe to it. The game also provides you with a variety of different side characters, inventory items, and interesting weapon choices.

The bad? Well, first of all it isn't free and I'm always skeptical of paid apps on the iPhone. This one is $1.99, which isn't bad, but it's also not a whole lot of game play for your dime. There is really only one main route for the storyline. Your decisions can either get you killed or take you on small detours, but for the most part this doesn't hold up to hours of replaying. I'd say this is an hour of entertainment at best. The story is also short, so you could probably play from beginning to a successful end in fifteen minutes. Also, and this is just the nerd in me, but they misspell "apocalypse" on the title screen. Uncool, guys.

Overall, I think this is a good buy if you're having a particularly boring lunch break, train ride, or blind date. It'll keep you pretty darned engaged even if that only lasts for a limited amount of time. However, if you are looking for a more fulfilling choose your own experience, pay the extra dozen bucks for Max Brailler's Can You Survive the Zombie Apocalypse? ($13.98 on amazon.com). Check out the review for that novel here.

Saturday, April 28, 2012

Review: Tellltale's The Walking Dead

Telltale games released the first episode of The Walking Dead game to PC/Mac, Xbox, and PS3 this week. This afternoon, after 2.5 hours of supremely focused game play, I immediately headed to their website to see when I'd be able to continue to play with the next episode...only to find out they're only releasing one a month! AHHH! Patience FAIL!

So, needless to say, I enjoyed the game. The gaming style was really the kind of game play I can get into; it was primarily based on character interactions and decision making. There was some zombie killing action, but really not very much. This isn't the next Left 4 Dead, but I think it's something just as special and engaging.

The game follows the story of Lee Everett, a man on his way to prison for murder when the zombie apocalypse hits. After his cop car crashes, Lee finds a young girl, Clementine, and the two team up to face a bleak and dangerous world. From there on? I can't really tell you what happens because that will be determined by the decisions that YOU make. And, unlike in some games, the decisions are reasonable and your response choices are realistic. I didn't feel like I was forced to say anything in the game that I really wouldn't have said in real life.

In episode one, Walking Dead fans will enjoy seeing Herschel and Glenn as well as the Greene farm. The world seems to be a comic-television show hybrid. For example, Herschel only has two kids (like in the show), but his farm looks a lot like the comics. In fact, the animation was very reminiscent of Adlard's work which gave it a familiar feel.

Overall, I really enjoyed playing and I can't wait until next month! Download the game on Telltale's website or on your Xbox/PS3. I opted for the XBox version and was happy with the choice.

Review: Fear Eats the Seoul

My last review from Chicago Fear Fest this year is going to be for the last flick we saw at the festival: Fear Eats the Seoul. It's difficult to know where to start when reviewing a movie like this. Overall, I wasn't a huge fan of the film. I absolutely loved the opening sequence, and I was really excited from the first minute of movie, but after that, a lot of it let me down.

My primary struggle was with the pace of the film. The flick was about two hours in length, but you left the theater feeling as though the story really could have been cut down to about 70-80 minutes. Rarely do I find a horror or zombie film that has me checking my watch, but this one certainly did. That's not to say that there weren't some genuine moments of both tension and action--there were. Still, the gaps between these moments seemed a little languorous.

The majority of this problem might have stemmed from the fact that this film jumps back in time frequently to look at the characters before the outbreak. This could be a nice touch, and occasionally it is, but often it seems unnecessary. We don't usually learn anything important from the flashbacks, and I feel that many of the flashbacks didn't answer any questions for me or inform my understanding of the characters one bit.

Possibly, that's because I wasn't really invested in the characters. It was very difficult, as a 28 year old senior citizen, to sympathize with the characters in this story. The majority of the characters struck me as self absorbed, whiny, and without solid ideas or survival instinct. At times I found myself thinking, "Really? This is who makes it out?" As a result, I didn't care about their back story and I certainly didn't care if they made it out of Korea before it was bombed.

The main protagonist, Nadia (Amber Green), was my primary fish-to-be-fried. Her voice over was cliche, trite, and vastly lacking in maturity. She was moody and bitchy with other people, and not in a funny or relatable way, but rather in a "Dude, why haven't you people thrown her to the mutants?" sort of way. That being said, I'm absolutely sure that I would have adored both this movie and her character when I was seventeen. This flick would have been like my bible, and she would have been my idol. Thank the lords of Kobol that I'm no longer seventeen.

But the film wasn't all bad. First, you have to give the director, Nick Calder, some mad props for undertaking such an immensely challenging project and executing it completely and professionally at such a young age. I've certainly never been that dedicated to my craft. The film looks and feels more professional than you would expect, and for a very low budget, Calder has done some admirable work. In addition to being the director and writer, he's also the only mildly palatable actor in the whole movie. The effects on the infected (they're not...really...zombies. more like demons.) are really cool and original. They certainly strike a little bit of fear into the soul. And speaking of my horrible pun, I really dug the title of this flick. It was one of the main things that had me speeding up to Rosemont from C2E2 to watch it.

But aside from a few moments of "looking cool", an interesting base-level concept, and some original make up effects, this film is not destined to be a horror cult film for decades to come. The film is weighed down at many points by overly emotional writing, purposely shaky cinematography, slothful pacing, and unlikeable characters. All of these elements band together to make the audience disengaged and apathetic. Will they get out of Seoul? Will you care? Decide for yourself by watching Fear Eats the Seoul.

The trailer is below. Rewatching the trailer makes me rethink this entire review (the trailer is really good), but unfortunately the movie is not what the trailer advertizes. God, I wish it was. Maybe some very generous editing could recut the movie into a faster paced narrative. When that happens, someone call me.

Review & Event: Juan of the Dead at The Wilmette Theater

I know it's been two weeks, but I might as well get around to posting my final two reviews from Chicago Fear Fest. One of the primary reasons that I went to the festival was to see Alejandro Brugues' Juan of the Dead. This independent flick has been devouring awards like outstretched limbs at recent festivals, and I couldn't wait to see what all the hub bub was about.

The film centers around the plight of Juan (Alexis Diaz de Villegas) and his portly, degenerate friend, Lazaro (Jorge Molina). Usually heroes are likeable, white toothed super men. They get all the woman and are the envy of all the men...but not Juan and Lazaro. Their bumbling idiocy, their blatant selfishness, and their inability to employ provident thought to any situation, are all some of the main reasons that this film is both unique and enduring. These aren't unrealistic super people surviving the zombie apocalypse; these are kind of scummy, realistic people surviving the zombie apocalypse.

Juan and Lazaro are certainly the central figures of the flick, and their crude banter is one of the main reasons to watch, but the supporting cast is loveable, dynamic, and brings a lot to the table--both in terms of zombie killing and comedy. Juan's daughter, Camila (Andrea Duro), is realistic and pretty. She brings a little drama and heart to a film that is otherwise pretty saturated with dick jokes and crime. Lazaro's son, Vladi (Andros Perugorria), is the eye candy you're missing in Juan and Lazaro. Some of my favorite characters in the film, however, were La China (Jazz Villa) and El Primo (Eliecer Ramirez). This couple consists of a particularly sassy drag queen/car radio thief and her enormous blood-shy boyfriend. La China's banter with Juan and Lazaro definitely adds to the comedy here, as does El Primo's tendency to faint every time he sees blood--not a great deficiency to have during the zombie apocalypse.

My only complaint about the film at all would be that the translation seems a little off. At times it is clear that a native Spanish speaker with a better understanding of Cuban history than I possess (Merci for that, three years of high school French) would find some of the jokes funnier and clearer. Because we're not watching a story about Cuban upper crust citizens here, the jokes are very colloquial and clearly contain many idioms. Unfortunately, at times these do get, pardon the cliche, lost in translation. Other than that, I have no complaints, but the movie is quite vulgar, especially sexually, so those with a reduced tolerance for the dirty joke might want to stay away.

Overall, the film will have you laughing and it may even tug at the heartstrings for a moment or two. There are absolutely some strong zombie effects here, and the story moves at an engaging pace. In other words, there isn't a "good time" to go grab some more popcorn from the concession stand.

Wondering when you'll be able to catch this gem on the big screen again? How about NOW!? The good folks over at The Wilmette Theater, one of my past employment stomping grounds, will be showing Juan of the Dead in a one week run between April 27th and May 3rd. The theater manager is a huge horror geek, and he is really excited to be premiering the film in its first American theatrical release. For tickets, check out the website. Showtimes are listed on the left. And don't procrastinate! The film won't be there next weekend!

Sunday, April 15, 2012

Review: The Zombie Factor

The first zombie-related flick we watched at Chicago's Fear Fest this weekend was a short called The Zombie Factor directed by Matt Cantu. This flick was a pilot for a mock-reality television show in which nine unsuspecting strangers are put in a zombie infected hell hole and forced through funny and death-defying challenges. It was a funny idea, as if George Romero were to direct a Fear Factor/Real World hybrid.

Overall, it was very funny. My favorite performances were Steve Forbes (Jason) and Earl Cabo (Kareem). Cabo and Forbes had some of the funniest and best lines, but they also completely committed to their characters and seemed comfortable and natural in front of the camera.

The challenges, especially the "zombie hat day" challenge, were funny and original, but occasionally moments like these went on for a little too long. They clearly had enough funny ideas, so I thought it could have been edited to be a little tighter. My only other complaint was that there were two or three more characters than needed. It's not that the characters were poorly acted, but it became a lot to keep track of in 22 minutes. Still, I would concede that this is absolutely authentic to many reality TV shows.

Overall, Cantu has produced a funny, loveable and engaging piece with some fresh and original ideas. It was definitely worth 22 minutes of my time. Watch the trailer below...

Thursday, April 12, 2012

Review: Map of the Dead is the Newest Survival Necessity

My first choice in the zombie apocalypse? To have a car full of weapons experts, doctors, survivalists, etc. But in the likely chance that that doesn't happen, and my car is, instead, packed with my husband, cats, and sarcastic friends, I'm pretty sure that this website, mapofthedead.com, will be the key to my survival.

Map of the Dead resembles a t-virus infected Google maps. Just type in your location or have the website locate you through the big brother powers of the internet, and this website will map valuable locations around you: grocery stores, hardware stores, camping goods stores, police stations, harbors, and hospitals (to only name a few). Need a gun store in rural Virginia? This website can help. Trying to avoid cemetaries of newly risen corpses in Denver? No problem.

Now, of course, this website sort of assumes that the internet wouldn't be the first victim of the zombie apocalypse. I have an iPhone, so I think I can safely assume that my phone battery would be among the first casualties of the end of the world. Still, it's a fun idea. My only other complaint is that this website is by no means comprehensive. They seem to be missing many convenience stores, and they've identified independent grocery stores but not many of the mainstream companies like Dominick's and Jewel...at least not in my area.

Still, check this website out and begin planning your survival strategy!

Friday, March 30, 2012

Review: Des Moines' Zombie Burger & Drink Lab

What did I do this week during my vacation? Drove five hours to Des Moines, Iowa of course! And why would I spend more than $100 in gas and $215 on my husband's speeding ticket to go to the center of corn country? Well, because it is the home to the one and only zombie-themed burger joint!

When you pull up outside of Des Moines' Zombie Burger and Drink Lab, it doesn't look like anything particularly special. Its innocuous reflective windows blend into the other store fronts of the capital's down town area. But once you enter, you will be immediately impressed by the amount of detail and class devoted to crafting this zombie-themed eatery.

The decor is urban and metallic, but not dirty or grungy. This isn't the type of place where you fear that they've failed their last ten health inspections. The art on the walls is new, bright, and well placed. The staff are alternative, pierced and inked...but also showered and well put together. Even though it's a zombie burger joint, someone clearly put a fair amount of time and energy into the interior decorating. The restaurant boasts two or three beautiful zombie comic murals made especially for the restaurant. The artist was, impressively, Ron J. Wagner. He is known for comics such as The Punisher, Nth Man, and Batman: Legends of the Dark Night.

When it comes to seating, you have two choices. You can either sit in the carry out area or the dine in area. We ate in the dine in area, but I'd suggest saving the money on tip and just grabbing a booth in the carry out area. There's no difference between the two menus, except that you may not be able to get alcohol in the carry out area. If that's not a deciding factor for you, be assured that there's just as much of a zombie touch in either of the dining rooms.

We were very impressed with the service. The server was very nice, and the entire tattooed staff seemed happy to be at work...genuinely happy, not TGIFridays happy. The food was served very quickly and drinks were refilled before they were even half empty. Given the greasy, fried nature of this food, a full glass was a must.

When it comes to reviewing the food, I have to admit a bias up front. My husband and I are both vegetarians, so we went with the veggie burger. Their veggie patty was vegetable based rather than soy based, and therefore it was completely inedible in my opinion. Still, their burgers involve so much fried goodness, that they were honestly good and filling even once I pulled off the patty. My guess is that these burgers would have been beyond delicious with a beef patty.

We got four burgers: The Walking Ched, They're Coming to Get You Barbara, Juan of the Dead, and Planet Terror. This was a mistake. These burgers are so big and so fried that you really shouldn't endeavor to eat more than one. We ended up never getting to the Juan of the Dead and I didn't even bite into the Planet Terror. The Walking Ched was my personal favorite. The bun is made out of deep fried patties of macaroni and cheese...yes...you read that correctly. The burger is then topped by even more mac and cheese, cheese, etc.

Once I let the food digest for a few minutes, I was up for a delicious shake for the road home. I opted for the Tallahassee, a milkshake that combines vanilla ice cream, cherry kool aid powder, and (of course) an entire twinkie. This was the best part of the meal for sure. It was a good combination of flavors, and you could definitely taste the little bits of twinkie blended in! Tallahassee would have been proud.

So should you drive all the way out to Des Moines to visit this little gem? No. That would be silly. Who the heck would do that? lol. But if you happen to be in the area, I highly recommend this as a pit stop. It would be worth a little detour. It was a little busy though, even at 5pm on a Tuesday, so I would suggest calling ahead during peak hours.

Also, if you get a chance to try the spiked milk shakes, let me know how they were! We were so full that we didn't get to try everything we wanted to! Also, we were driving. lol.

Sunday, March 18, 2012

Review: The Walking Dead Season #2 Finale at Muvico

Photo property of TWD productions
There's nothing like watching something on the big screen, and this was absolutely a finale that deserved a cinema-style presentation. My husband and I headed to Muvico at 4:30pm this evening to watch the finale of The Walking Dead with 198 other crazy, zombified fans. The free event, hosted by Chicago Horror Society, Flashback Weekend, and Zombie Army, was really a hoot. By 5pm, Bogart's restaurant in the Rosemont Muvico was flooded with the undead. As we waited to be admitted to the theater, my husband and I played The Walking Dead board game in a booth over dinner.

The theater was really comfortable and the sound and picture quality were well worth both the wait and the trip. I have a 60" TV, but it's rear projection and not HD. Even HD on a 60" LCD wouldn't have been anywhere close to this experience. With the surround sound you could hear the wheezing and oozing of a dying Dale's guts. That's right, we ended up watching not only the second to last and last episode, but even the one before that. Muvico was even nice enough to allow us to remain in the theater to watch Talking Dead. The event hosts suggested that they'll try to play the season three premiere at a similar event, and I highly suggest you go. It was a great way to enjoy a really great show, and the audience was enthusiastic without being poorly behaved.
Photo property of TWD productions

As far the episode, it was so awesome. I would have liked it no matter what, let's be honest, but they really delivered with a fast paced, no-nonsense piece of storytelling. From the jump, the story moves at a break-neck pace and people are killed off and abandoned left and right. I found the confusion and panic extremely realistic, especially when they drove off and left Andrea behind. That's exactly what would happen, and I appreciate this show's willingness to not tie everything up in an easy little bow.

Sorry to see Jimmy and Patricia go (I guess that means no prison rebellion? lol.), but they seemed like easy enough characters to kill off. To be honest, I'm glad that they didn't kill off any principal characters; after the last two episodes, they didn't need to. I found it a little convenient that everyone met up on the road, but maybe I missed them discussing that as a contingency plan earlier in the season? Did that happen or have they perfected some sort of group telepathy?

Photo property of TWD productions
My only other complaint would be that Rick went about explaining the whole Shane thing in a totally bass-ackwards way. The way he explained it, it sounded like he had a choice; he made himself sound like the bad guy. The reality was that Shane backed him into a corner and gave him no other choice, but the way he tells the story makes him sound like a tyrannical loose cannon. I have entertained the notion that maybe Rick has convinced himself that killing Shane was a choice and not a requirement because if it was a choice than Rick ultimately had control. It might be a more comfortable scenario for Rick to accept. Still, I think he could have phrased that whole story in a more diplomatic way.

But, let's talk about the most awesome parts of the episode--Michonne showing up and the appearance of the prison. Michonne's appearance was awesome, but to be fair I totally called that it would happen that way after the first or second commercial break. I don't care if it was predictable though; it was also freaking cool. I'm glad that they stuck with the iconic first image of her from the comics, and I'm just glad to see her around. She's such a valuable part of the narrative.

Photo property of TWD productions
And of course, seeing the prison was pretty cathartic for us comic fans. That's where some crazy business is going to go down. Its pan out appearance was very season three finale of Battlestar Galactica (anyone else remember? when it pans out and we see Earth?), and I remember loving that foreshadowing--a sign of things to come. There was also plenty of prison foreshadowing in Rick's speech about finding a place to "start making a life". In the comics, that place is the prison for sure. I loved the line of "we won't make that same mistake again" referring to getting a complacent sense of safety...of course, in the comic they do. Ahh, you guys.

Well, time to reenter my cryogenic freezing chamber until October. I guess I'll pop out to post reviews, events, and news...but other than that it's right back into my carbonite hibernation.